Fix to exception for hack rift tooltip, if shown from intel panel.Fix to member-lines checked previously staying checked when returning to member-swap window.Entities with remaining Network_FrameToStartAnyProcessing can no longer be hit by aoe shot detonation.There is a 2-frame delay before a converted gp is processed.Fix to Corrosive GP being claimed by necromancer being hit by its own on-death shot.The shared character buffer used by all notifications is now ThreadStatic.Fix to munged notification text sometimes happening when there are multiples.Fix to encyclopedia task run on startup blocking shutdown.This has no effect on current gameplay but allows modders to use more varied range and shot speed settings. Added some extra XML options for range and shot speed to fill some gaps.Added some more debug info and debug steps to the above functions.Fixed an exception in the initial DPS calculation if the ShipClass was still null.Fixed a bug where game entities would not take any weapon DPS into account when calculating their strength rating, undervaluing units with high DPS greatly. Please do try it and please do tell us if it helps or has harmful side-effects.Can be enabled in (personal) Settings > Debug > Experimental > Fix to Death-Effects for Stacks.This change was previously to vanilla but has been moved here instead.
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